The day is nearly here!
This moment feels a little bit like dropping a kid off for the first day of school. We've got a lot of love for this game - we think we've prepared it for every eventuality, but we also know that it has more growing to do. We're about to take the first steps on a journey that will eventually carry KSP2 through colonies, interstellar travel, and multiplayer.
Now the real learning begins!
What to Expect
On day 1 of Early Access, players will be able to create and fly vehicles in Sandbox Mode and visit any location in the Kerbolar System. They'll also have access to our first four interactive tutorials, accessible via the all-new Training Center. These teach basic rocketry concepts to give new players a head-start on their space programs. You'll encounter new parts, including new procedural wings, new wheels, new command pods, new cargo parts, and new engines (and the first of the new fuels - liquid hydrogen). To pave the way for the upcoming interstellar-class parts, we've also added a new, larger core size. As we progress through Early Access, we'll continue to expand on all of these features.
We can't wait to finally see what creative feats the community can achieve with the new procedural and color-customizable parts. Our environment team is eager to watch players explore the revamped terrains of the Kerbolar System (and are curious if they'll discover anything unexpected). The UX/UI team is keen to learn how the updated user experience feels - they've put a lot of effort into wrangling a very complex set of requirements into a new, more streamlined presentation. This is it - the moment has arrived when all our plans come into contact with reality!
There are many new features, big and small, for you to explore on day 1. We've put together this guide to give you an overview of what's new and to break down some known issues. Release day notes and future patch notes will also live here.
In the launcher you'll find reporting tools that you can use to tell us about any problems you've encountered, as well as give feedback about any other aspect of the player experience you think we should know about. This feedback will be invaluable to us as we continue to improve the game's stability, performance, and playability.
What Comes Next
Many new features will arrive as we continue development, including Science Mode, Colonies, Interstellar exploration, and Multiplayer. Take a look at our Early Access Roadmap for more details.
In the meantime, we're bringing back Weekly Challenges!
We intend to mix things up a little bit going forward, but the first challenge will be a classic Achievement Challenge:
Primary Goal: Fly to the Mun and get a picture of a Kerbal in front of the most interesting feature you can find.
Stretch Goal: Strand a Kerbal there and pick them up with a second vehicle, returning them to safely to Kerbin.
Jeb-level Goal: Do any of the above on any other celestial body in the Kerbolar System.
If you want us to see (and maybe share) your achievement, use #KSP2WeeklyChallenge on social media, or share them in our official Discord.
Welcome to KSP2! The journey begins!
-Nate Simpson, Creative Director at Intercept Games