Rules: The glider must be completely unpowered and launched into the air by a powered rover. The rover may use any propulsion system to build speed before decoupling the glider, and must stay on the ground until decoupling. The glider must carry at least one kerbal pilot.
Primary: Launch your glider and land safely back on the runway
Secondary: Fly your glider under the R&D bridge
Jeb: Land (Crash?) your glider on the VAB or Training Center helipads.
Val: Glide as far as you can from KSC and record your best distance!