KSP2 v0.2.1.0 ReleaseNotes
KSP2 Update v0.2.1.0 Release Notes
Bug Fixes
Construction
Fixed: Game crashes when moving an assembly in the VAB with a nose cone as the anchor part and any non-single symmetry mode
Fixed: Stack Separators placed below a vessel root part do not separate correctly causing destruction of the vessel
Fixed: Clicking on the Orthographic Cube while holding a part or vessel deletes it while in the VAB
Fixed: An exception is thrown when changing the Launch Assembly in the VAB affecting the functionality of the Delta-V tools
Fixed: Loading a vessel in VAB shows magenta cubes for a few seconds
Environments
Fixed: Black dots show on Jool when observing the planet from the surface
Fixed: Galaxy skybox does not rotate in some situations
Fixed: Stars are too dim when orbiting some celestial bodies
Fixed: Lighting on vessels orbiting Kerbol at a semi-major axis of >=23,000,000,000 flickers
EVA
Fixed: Running a surface survey when planting a flag results in the Kerbal becoming uncontrollable
Fixed: Running a Crew Observation from the PAM on an EVA Kerbal does not show any animation
Added new Kerbal Variety assets from the Exploration release to KSC Kerbals
Fixed: Kerbal Rocket Pin haircut does not receive correct hair colors
Flight & Map
Fixed: Orbital drift compensation did not take axial tilt into account consistently, leading to additional drift near Celestial Bodies with axial tilt
Fixed: Orbital drift compensation decreases in quality over time
Fixed: Decouplers require two clicks to stage
Fixed: LT-5 "Bandioot" landing legs collapse to minimum length when any weight is applied
Fixed: Vessel and KSC icons on the map are too large, particularly when closer to the camera
Fixed: Switching to Mission Control when paused in flight hangs the game
Fixed: Shielded docking ports cannot be undocked after a reload
Fixed: Shielded docking ports can dock when closed
Fixed: Vessel collision with water often only destroys the first part
Fixed: Heat shield automated fairings cause aerodynamic occlusion to parts near them
Fixed: The vessel becomes active and the scene is switched automatically to flight view of the vessel.
Fixed: Jet engines cannot be deactivated until throttled down to zero
Fixed: Surface teleport tool doesn't work in non-English languages
Fixed: Surface teleport tool shows incorrect maximum altitude values for some celestial bodies
Added new color theme to both A and B Intersect nodes on the Map"
Adjusted colors and iconography associated with Intersect Nodes on the Map
Fixed: Flight Report does not appear when crashing a vessel if the previously launched vessel had been recovered
Added a delay before showing the Flight Report after a vessel crashes
Fixed: The velocity readout in the Flight HUD only shows 4 significant figures
FX and Audio
Adjusted reentry VFX trigger points to more closely correlate with start of reentry heating
Fixed: Heat shields do not show heat glow during reentry
Fixed: Procedural wings do not show heat glow during reentry
Localization
Fixed: Missing localization of some terms in the Mission control screen
Fixed: Missing spaces in some languages in several sections of the Part Info window in the
VAB
Fixed: Incorrect localization for Research Reports collected around Dres
Fixed: Incorrect localization for Research Reports collected around Jool
Menus and Settings
Fixed: Using the Teleport tool with the maximum AP selected teleports the vessel slightly outside the target Celestial Body
Fixed: Cheats menu can become locked into a box on the screen and cannot be moved outside its boundaries
Fixed: Time Warp controls are still available when exiting to the Main Menu from within a gameplay session
Fixed: Part poses for some main menu animations are incorrect
Missions and Tutorials
Fixed: numerous errors in mission text
Fixed: Mission debrief text is repeated in "Minmus Monument" mission
Added a waypoint to guide the player as part of the "Tertiary Dibs: Platinum" mission.
Fixed: An orange arrow/marker persists on the map during the tutorial "Establishing an Orbit"
Optimization
Fixed: Several memory leaks when launching or loading vessels
Parts and Stock Vessels
Reduced atmospheric shock heating in the upper 45% of most atmospheres significantly
Increased heat transport away from parts in the top 20% of most atmospheres
Increased stack decoupler and separator thermal masses by up to 3x
Increased unshielded docking port thermal masses by 1.5x, increased temperature tolerance to 800K
Increased thermal mass of light procedural wings, stabilizers and control surfaces by 1.5x
Increased thermal mass of medium procedural wings, stabilizers and control surfaces by 1.75x, increased temperature tolerance to 1350K
Increased thermal mass of spaceplane procedural wings, stabilizers and control surfaces by 1.2x
Fixed: Surface attached lights don't function when first launching a vessel
Fixed: Solar panels occlusion is not calculated correctly near and past Jool
Improved: RSCM-01 "Sample Grabber" arm incorrectly deploys in many situations
Fixed: Crater Crusher stock vessel has its solar panels incorrectly oriented
Saving and Loading
Fixed: The Burn Timer window does not show staging events after loading a save with an active maneuver
Fixed: Vessels lose functionality if loading a save that was made outside of flight mode in certain situations
Fixed: Reverting to
VAB
with multiple vessels on the runway causes one of them to become unuseable
Science
Changed the behavior of experiments that take time: they will no longer pause when leaving a valid research location and will instead enter a suspended state until you return to the original region, where they will restart without player input
Fixed: The Science action button flashes for already-completed experiments
Fixed: Mission notifications appear in Sandbox mode
Fixed: Experiment crew requirements depend on the vessel's crew intead of the part's crew
Fixed: Orbital Surveys do not work in Low or High Kerbol orbit
Fixed: Using the Transmit All button in the Research Inventory re-transmits already completed experiments
SUBMITTING BUG REPORTS AND FEEDBACK
If you'd like to provide feedback about this build, there are many different ways to do so:
Submit Feedback through the Game Launcher
Suggest a Change on the Forums
Join us on Discord to discuss potential changes
Bug reports should be shared to: